Dr Nic

Showcase of CoffeeScript – 2.5 mins for your next Dev Group meeting

If you are giving an “Introduction to CoffeeScript” talk at your local developer group in the future, I have a 2:30min video you might find exciting to show. CoffeeScript is so cool that I thought it really needed to be put to music. Hard rock music. AC/DC.

I finished my session at NordicRuby with this video and I think it helped get lots of people excited about CoffeeScript.

Because of it’s heavy dependence of the backing song – the screencast is boring without it – I’m kind of screwed as to how to distribute it to other presenters. The licensing rules of including music and it’s 600Mb size are prohibitive.

What the hell. I’ve included an inline sample above; and the links to the 600Mb version is below. All self-promotional “Dr Nic made this shiny video” bits have been removed. Go for gold. Share the CoffeeScript excitement.


NordicRuby finished 5 days ago, but many of the attendees and speakers are only finally winding down. Executed with the style, excitement and pizazz of Unspace’s RubyFringe and FutureRuby conferences, I had a brilliant time in Gothenburg. If NordicRuby’s organiser’s Elabs host the event again in 2011 I highly recommend attending. Carefully selected and sequenced speakers from around the world, 30 minute talks with 30 minute breaks over two days, an hour of lightning talks each day, and parties every night. Phew.

To CJ and Lilly, the organisers, the other speakers and all the attendees, thanks for an awesome experience in Sweden. Looking forward to coming back next year.

Why CoffeeScript?

JavaScript has a wonderful feature or two: it’s everywhere and it’s getting really fast. Unfortunately, its syntax was heavily influenced by Java/C++ and other popular goliaths of the time. But the JavaScript runtime is sweet. JavaScript syntax, not so sweet.

Like .NET and it’s selection of languages, the JVM and it’s growing smorgasbord of languages, I think the JavaScript runtime could benefit from more experimentation with alternate languages and/or syntaxes. Objective-J was one attempt. CoffeeScript is another.

Of the two, I like CoffeeScript. A lot.

Demonstrating CoffeeScript at Dev meetups

The video flies through core ideas pretty quickly, so I ran through syntax examples on a slide first, and then said “You know, I think this would go better to music,” and played the video.

Download and Demo

The purpose of offering the 600Mb video version is for the growing number of people doing CoffeeScript talks at their local software dev groups. The music in it is not licensed, not mine, but sounds awesome.

Please play the video with speakers. AC/DC on mute is a cruel act. Also watching the text jump around without the music is probably weird to watch. AC/DC and CoffeeScript. Perfect match, I think.

Formats: Torrent | Download (600Mb)

Tack så mycket

Swedish for “Thank you very much,” pronounced like “tuck sa-meekeh” or thereabouts.

If you use the video at all, I’d really appreciate it if you left a comment below!

Using CoffeeScript in Rails and even on Heroku

I’m pretty excited about CoffeeScript as a clean-syntax replacement for pure JavaScript.

What is CoffeeScript?

Imagine all the syntactical delights of Ruby and Haml for your JavaScript. You write in a nice language, but get normal JavaScript at runtime. All whilst having full access to 3rd-party JavaScript libraries (jQuery, PrototypeJS), debugging support (it becomes pure, readable JavaScript), existing support from test suites (it’s normal JavaScript) and growing support from various text editors (TextMate, Vim, Emacs).

What simple delights?

No trailing semi-colons. No { some_code() } function/closure brackets. String interpolation. Multi-line strings. Explicit class syntax. Array slicing. An existential ? operator.

Scroll down the home page for awesome example after example.

These aren’t library extensions. This is clean, purposeful syntax.

You can play with the joyful syntax of CoffeeScript on the website. After reading the basic examples on the CoffeeScript home page, press “TRY COFFEESCRIPT” in the header menu.

As you play with the syntax, the equivalent JavaScript is printed on the right hand side (see image above).

How nice is that syntax? Very.

Installing CoffeeScript

  1. Install NodeJS
  2. Install CoffeeScript

For NodeJS (get latest release URL; using 0.1.31 as 0.1.32 doesn’t unpack for me):

cd /usr/local/src
wget http://nodejs.org/dist/node-v0.1.31.tar.gz
tar xfv node-v0.1.31.tar.gz
cd node-v0.1.31
sudo make install

For CoffeeScript (get latest release URL):

cd /usr/local/src
wget http://github.com/jashkenas/coffee-script/tarball/0.5.5
tar xfv jashkenas-coffee-script-bcf7b3f.tar.gz
cd jashkenas-coffee-script-bcf7b3f
sudo bin/cake install

Now test that everything is in place:

$ coffee --version
CoffeeScript version 0.5.5
$ coffee -e "sys: require 'sys'; sys.puts 'hello world\n'"
hello world


Note, in the command-line/on the server, you are using the NodeJS JavaScript environment. It supports the CommonJS API for loading modules (normal JavaScript: var sys = require('sys')).

Um, but how do I use it in my web app?

Your application source code will have *.coffee files containing your sexy, short CoffeeScript. But at runtime, the browser needs the generated JavaScript.

I’ve been using the Jonas Nicklas’ bistro_car gem:

gem install bistro_car
mkdir -p app/scripts

In your Rails config/environment.rb file, add:

config.gem 'bistro_car'

And in your layouts, such as app/views/layouts/application.html.erb add to the <head> or the bottom:

<%= coffee_script_bundle %>

Now you’re good to go. Add your CoffeeScript files in app/scripts/*.coffee and they will be automatically available as JavaScript.

WARNING: Check your version of CoffeeScript

Check that this hasn’t happened:

$ coffee --version
CoffeeScript version 0.3.2
$ which coffee

Arrgh, we should be using /usr/local/bin/coffee. bistro_car currently installs the old rubygem-based version of coffee-script; and you might be unlucky to have your $PATH find the wrong one first.

Either delete it (sudo rm /usr/bin/coffee and restart your shell) or make sure /usr/local/bin is earlier in your $PATH than /usr/bin, where RubyGems installed the old, unnecessary version of coffee command.

Let’s drink the CoffeeScript

Create a file app/scripts/application.coffee with contents:

powers: [1,2,3,4].map (i) -> i * i
alert powers

Load up a view in a browser and see [1,4,9,16]. You win! Throw in some jQuery/PrototypeJS/whatever. Beautiful.

View the source of the page, navigate to public/javascripts/bundle/default.js and you’ll see the generated source:

  var powers;
  powers = [1, 2, 3, 4].map(function(i) {
    return i * i;

The problem: Heroku doesn’t have CoffeeScript installed

Heroku is a great place to host apps. Though it doesn’t have CoffeeScript installed so it cannot dynamically convert the *.coffee files into JavaScript.

If you want to use Heroku I guess we need to perform the conversion locally and deploy it.

But. In development and integration testing I want bistro_car’s dynamically generated default.js. In production, I need a cached version.

In application.html.haml I use (I can’t keep pretending I use erb):

- if Rails.env.production?
  = javascript_include_tag "coffeescripts"
- else
  = coffee_script_bundle

Now we’re just left with the hassle of automatically generating public/javascripts/coffeescripts.js.

First, a rake task. Second, a git pre-commit hook.

Create lib/tasks/bistro_car.rake:

desc "Generate the cached bundle/default.js file from app/scripts/*.coffee files"
task :bistro_car => :environment do
  path = "public/javascripts/coffeescripts.js"
  puts "Building *.coffee -> #{path}"
  File.open(path, "w") { |file| file << BistroCar::Bundle.new('default').to_javascript }

file "public/javascripts/coffeescripts.js" => Dir[File.join(Rails.root, 'app/scripts/*.coffee')] do |t|

Now you can create coffeescripts.js and add it to the repo with:

rake public/javascripts/coffeescripts.js
git add public/javascripts/coffeescripts.js
git commit -m "Initial bundled coffeescripts file"

Now create .git/hooks/pre-commit:


exec rake public/javascripts/coffeescripts.js

And make it executable (and git commit will invoke it automatically):

chmod +x .git/hooks/pre-commit


Now, whenever you change a *.coffee script and you are about to commit it, the cached-production-only coffeescripts.js is automatically updated and included in the same commit.

Seems like a clean hack.


Why not make a library to do this? Well I’m hoping there is a better, cleaner way. Perhaps bistro_car can include a rails generator to package these bits and pieces itself, if my approach happens to be the best way.

Nonetheless, let history record that CoffeeScript is very cool though in the world of Heroku living with it is non-trivial at the moment.

Nifty Threaded IM Chat within Gtalk/Gmail Chat

Ever had IM chats where a conversation splits into multiple topics? You’ll be able to follow along, intelligently piecing together which-message-goes-with-which-topic, until the following scenario inevitably occurs:

  me: What's on this weekend? Going to the football?
  me: Are you and Jackie still seeing each other?
  you: Yes
  me: Eh? Yes - football or yes to Jackie?

That is, eventually the messages become ambiguous as to which topic they go to.

The solution

A designer friend of mine and I discovered this problem every day as we talked about different projects and completely unrelated things. Ironically, this led to a new inline topic: what if each thread/topic could be visually identifiable?

Perhaps we could just modify one of the HTML-based IM clients, such as Gmail Chat/Gtalk (same could be done for Facebook’s IM client I guess), and use twitter-esque #tags to identify threads (no fancy jabber protocol changes). If we did this we could prototype something, see if it was a useful way to solve the multi-threaded IM chat problem. I mean, how hard could it be?

Prototype: Greasemonkey Script (Firefox + Safari)

Since I have a thing for Greasemonkey scripts at the moment (which also run on Safari/Mailplane using GreaseKit), it immediately came to mind as a way to hack into Gmail’s Chat.

After installing Greasemonkey or GreaseKit, click to install the extension for Gmail’s inline Jabber/Gtalk chat.

Restart Gmail, fire up a chat to someone (for example, complain of bugs to drnicwilliams@gmail.com) and try the following:

  greasemonkey is fun
  gmailchat is very nifty and hackable
  its cool that I can annotate gmail chat with #greasemonkey
  no way, #gmailchat is colour highlighted

Which will look something like the picture at the top.

Sadly, I’m talking to myself here. QA testing can be a lonely man’s sport.


Technically, yes. I mean, it works. You use a different #tag and it will be a different colour.

It was a prototype to determine if using #tags was a friendly, non-invasive way to identify threads. And it kind-of works, as long as you remember to use them. In IM, less-so than twitter, it seems unnatural to add #tags, or prefix a keyword with a # character. But, in time, I think you’d learn to do it to get the benefit.

The bigger issue is that I don’t want to use Gmail’s Chat for my IM client. I didn’t find the source to Apple’s iChat client lying around on github; and I really don’t want to go hacking Cocoa/Win32 apps just to try out an idea. A greasemonkey script is an awesome way to try out something like this.

Now, if everyone could just make this idea of #tagging intra-IM conversation threads/topics, then perhaps 5 years from now Apple will pick it up and implement it in iChat. Any of the more accessible, open source clients could implement this too. Probably a lot sooner.

Known bugs

In Mailplane (though not Safari), the 2nd+ threads aren’t coloured differently. I’m having trouble fixing this at the moment due to an issue in blue-ridge’s setup on Safari.

It currently shares thread colouring across all open chat windows. Probably not a big issue. I forgot to consider multiple chat windows when I wrote the code.

When you use a new #tag, it only finds one previous message with ‘tag’ in it. Really, once a word is #tagged, then any message containing ‘tagged’ could be included in the thread.

Quirky thing I learned

You can’t really use the jquery.livequery.js plugin to watch for DOM changes in Greasemonkey scripts. It works by hooking into jQuery DOM modification calls, such as append and prepend, to know instantly that something has changed. Gmail, and many other websites, don’t use jQuery. So it doesn’t work. Even though your beautiful unit tests say it will. Use setInterval instead.

Project status

It’s finished. It was a prototype to try out an idea. It has unit tests, it works and if you want to use it for your own research project or “oh oh oh how cool would it be if…?” hackathon, go for gold with the code base. Rename it, abuse it. Have fun.

Source on github: http://github.com/drnic/threaded-gtalk-gmscript/

A pleasant word from my sponsor

When I was hacking on Threaded Gtalk GMScript, I wasn’t doing something more productive at my firm Mocra. Ironically, you could reward my wayward efforts by considering us for your awesome new Rails or iPhone project. It will make you happy. Especially if its chock-full of JavaScript.

TDD for Greasemonkey scripts; and introducing Ninja Search JS

“this article shows how I used test-driven development tools and processes on a Greasemonkey script.” Though it also includes free ninjas.

1. Long drop downs hate humans

When I do online banking I need to select from a large list of other people’s bank accounts to which I might like to transfer money too. It is the massive drop down list that I must scroll through that I wish to raise issue with today. The problem of having to give other people money is probably a different discussion.

And take those time-zone selector drop down lists, for example, the massively long list rendered by Rails’ time_zone_select helper. Granted, I am thankful for you letting me choose my timezone in your web app. Though for those of us not living in the USA we must hunt for our closest city in the list. Dozens of locations, ordered by time zone and not the name of the city (see adjacent image). Unfortunately you can’t easily type a few letters of your current city to find it. Rather, you have to scroll. And if you live in the GMT+1000 time zone group (Eastern Australia), you have to scroll all the way to the bottom.

5. Choose from a small list

So I got to thinking I’d like a Greasemonkey (for Firefox) or GreaseKit (for Safari) script that automatically converted all ridiculously long HTML drop down lists into a sexy, autocompletion text field. You could then type in “bris” and be presented with “(GMT+1000) Brisbane”, or given the less amusing banking scenario then I could type “ATO” and get the bank account details for the Australian Tax Office.

I mean, how hard could it be?

This article is two things: an introduction to Ninja Search JS which gives a friendly ninja for every drop down field to solve the above problem. Mostly, the rest of this article shows how I used test-driven development tools and processes on a Greasemonkey script.

Introducing Ninja Search JS

Ninja Search JS banner

Click the banner to learn about and install the awesome Ninja Search JS. It includes free ninjas.

Currently it is a script for Greasemonkey (FireFox) or GreaseKit (Safari). It could be dynamically installed as necessary via a bookmarklet. I just haven’t done that yet. It could also be a FireFox extension so it didn’t have to fetch remote CSS and JS assets each time.

Ninja Search JS uses liquidmetal and jquery-flexselect projects created by Ryan McGeary.

Most importantly of all, I think, is that I wrote it all using TDD. That is, tests first. I don’t think this is an erroneous statement given the relatively ridiculous, and unimportant nature of Ninja Search JS itself.

TDD for Greasemonkey scripts

I love the simple idea of Greasemonkey scripts: run a script on a subset of all websites you visit. You can’t easily do this on desktop apps, which is why web apps are so awesome – its just HTML inside your browser, and with Greasemoney or browser extensions you can hook into that HTML, add your own DOM, remove DOM, add events etc.

But what stops me writing more of them is that once you cobble together a script, you push it out into the wild and then bug reports start coming back. Or feature requests, preferably. I’d now have a code base without any test coverage, so each new change is likely to break something else. Its also difficult to isolate bugs across different browsers, or in different environments (running Ninja Search JS in a page that used prototypejs originally failed), without a test suite.

And the best way to get yourself a test suite is to write it before you write the code itself. I believe this to be true because I know it sucks writing tests after I’ve writing the code.

I mostly focused on unit testing this script rather than integration testing. With integration testing I’d need to install the script into Greasemonkey, then display some HTML, then run the tests. I’ve no idea how’d I’d do that.

testing running

But I do know how to unit test JavaScript, and if I can get good coverage of the core libraries, then I should be able to slap the Greasemonkey specific code on top and do manual QA testing after that. The Greasemonkey specific code shouldn’t ever change much (it just loads up CSS and more JS code dynamically) so I feel ok about this approach.

For this project I used Screw.Unit for the first time (via a modified version of the blue-ridge rails plugin) and it was pretty sweet. Especially being able to run single tests or groups of tests in isolation.

Project structure

summary of project structure

All the JavaScript source – including dependent libraries such as jquery and jquery-flexselect – was put into the public folder. This is because I needed to be able to load the files into the browser without using file:// protocol (which was failing for me). So, I moved the entire project into my Sites folder, and added the project as a Passenger web app. I’m ahead of myself, but there is a reason I went with public for the JavaScript + assets folder.

In vendor/plugins, The blue-ridge rails plugin is a composite of several JavaScript libraries, including the test framework Screw.Unit, and a headless rake task to run all the tests without browser windows popping up everywhere. In my code base blue-ridge is slightly modified since my project doesn’t look like a rails app.

Our tests go in spec. In a Rails app using blue-ridge, they’d go in spec/javascripts, but since JavaScript is all we have in this project I’ve flattened the spec folder structure.

The website folder houses the github pages website (a git submodule to the gh-pages branch) and also the greasemonkey script and its runtime JavaScript, CSS, and ninja image assets.

A simple first test

For the Ninja Search JS I wanted to add the little ninja icon next to every <select> element on every page I ever visited. When the icon is clicked, it would convert the corresponding <select> element into a text field with fantastical autocompletion support.

For Screw.Unit, the first thing we need is a spec/ninja_search_spec.js file for the tests, and an HTML fixture file that will be loaded into the browser. The HTML file’s name must match to the corresponding test name, so it must be spec/fixtures/ninja_search.html.

For our first test we want the cute ninja icon to appear next to <select> drop downs.

require("../public/ninja_search.js"); // relative to spec folder

  describe("inline activation button", function(){
    it("should display NinjaSearch image button", function(){
      var button = $('a.ninja_search_activation');
      expect(button.size()).to(be_gte, 1);

The Blue Ridge textmate bundle makes it really easy to create the describe (des) and it (it) blocks, and ex expands into a useful expects(...).to(matcher, ...) snippet.

The two ellipses are values that are compared by a matcher. Matchers are available via global names such as equals, be_gte (greater than or equal) etc. See the matchers.js file for the default available matchers.

The HTML fixture file is important in that it includes the sample HTML upon which the tests are executed.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">

  <title>Ninja Search | JavaScript Testing Results</title>
  <link rel="stylesheet" href="screw.css" type="text/css" charset="utf-8" />
  <script src="../../vendor/plugins/blue-ridge/lib/blue-ridge.js"></script>

    <label for="person_user_time_zone_id">Main drop down for tests</label>
    <select name="person[user][time_zone_id]" id="person_user_time_zone_id" style="display: inline;">
      <option value="Hawaii">(GMT-10:00) Hawaii</option>
      <option value="Alaska">(GMT-09:00) Alaska</option>
      <option value="Pacific Time (US & Canada)">(GMT-08:00) Pacific Time (US & Canada)</option>
      <option value="Arizona">(GMT-07:00) Arizona</option>
      <option value="Mountain Time (US & Canada)">(GMT-07:00) Mountain Time (US & Canada)</option>
      <option value="Central Time (US & Canada)">(GMT-06:00) Central Time (US & Canada)</option>
      <option value="Eastern Time (US & Canada)">(GMT-05:00) Eastern Time (US & Canada)</option>

In its header it loads the blue-ridge JavaScript library, which in turn loads Screw.Unit and ultimately our spec.js test file (based on corresponding file name), so ninja_search.html will cause a file spec/ninja_search_spec.js to be loaded.

To run our first test just load up the spec/fixtures/ninja_search.html file into your browser.

Your first test will fail. But that’s ok, that’s the point of TDD. Red, green, refactor.

Simple passing code

So now we need some code to make the test pass.

Create a file public/ninja_search.js and something like the following should work:

  $(function() {
    $('select').each(function(index) {
      var id = $(this).attr('id');

      // create the Ninja Search button, with rel attribute referencing corresponding >select id="...">
      $('> class="ninja_search_activation" rel="' + id + '">ninja search>/a>')

Reload your test fixtures HTML file and the test should pass.

Now rinse and repeat. The final suite of tests and fixture files for Ninja Search JS are on github.

Building a Greasemonkey script

Typically Greasemonkey scripts are all-inclusive affairs. One JavaScript file, named my_script.user.js, typically does the trick.

I decided I wanted a thin Greasemonkey script that would dynamically load my ninja-search.js, and any stylesheets and dependent libraries. This would allow people to install the thin Greasemonkey script once, and I can deploy new versions of the actual code base over time without them having to re-install anything.

Ultimately in production, the stylesheets, images, and JavaScript code would be hosted on the intertubes somewhere. Though during development that would be long-winded and painful to push the code to a remote host just to run tests.

So I have three Greasemonkey scripts:

  • public/ninja_search.dev.user.js – loads each dependent library and asset from the local file system
  • public/ninja_search.local.user.js – loads compressed library and asset from the local file system
  • public/ninja_search.user.js – loads compressed library and assets from remote server

Let’s ignore the optimisation of compressing dependent JavaScript libraries for the moment and just look at the dev.user.js and user.js files.

The two scripts differ in the target host from which they load assets and libraries. ninja_search.dev.user.js loads them from the local machine and ninja_search.user.js loads them from a remote server.

For example ninja_search.dev.user.js loads local dependencies like this:


And ninja_search.user.js loads remote dependencies like this:


In the final version of ninja_search.user.js we load a simple, conpressed library containing jquery, our code, and other dependencies, called ninja_search_complete.js.

Using Passenger to server local libraries

The problem with loading local JavaScript libraries using the file:// protocol, inferred earlier, is that it doesn’t work. So if I can’t load libraries using file:// then I must use the http:// protocol. That means I must route the requests through Apache/Ningx.

Fortunately there is a very simple solution: use Phusion Passenger which serves a “web app’s” public folder automatically. That’s why all the javascript, CSS and image assets have been placed in a folder public instead of src or lib or javascript.

On my OS X machine, I moved the repository folder into my Sites folder and wired up the folder as a Passenger web app using PassengerPane. It took 2 minutes and now I had http://ninja-search.local as a valid base URL to serve my JavaScript libraries to my Greasemonkey script.

Testing the Greasemonkey scripts

I can only have one of the three Greasemonkey scripts installed at a time, so I install the ninja-search.dev.user.js file to check that everything is basically working inside a browser on interesting, foreign sites (outside of the unit test HTML pages).

Once I’ve deployed the JavaScript files and assets to the remote server I can then install the ninja-search.user.js file (so can you) and double check that I haven’t screwed anything up.

Deploying via GitHub Pages

The normal, community place to upload and share Greasemonkey scripts is userscripts.org. This is great for one file scripts, though if your script includes CSS and image assets, let alone additional JavaScript libraries, then I don’t think its as helpful, which is a pity.

So I decided to deploy the ninja-search-js files into the project’s own GitHub Pages site.

After creating the GitHub Pages site using Pages Generator, I then pulled down the gh-pages branch, and then linked (via submodules) that branch into my master branch as website folder.

Something like:

git checkout origin/gh-pages -b gh-pages
git checkout master
git submodule add -b gh-pages git@github.com:drnic/ninja-search-js.git website

Now I can access the gh-pages branch from my master branch (where the code is).

Then to deploy our Greasemonkey script we just copy over all the public files into website/dist, and then commit and push the changes to the gh-pages branch.

mkdir -p website/dist
cp -R public/* website/dist/
cd website
git commit -a "latest script release"
git push origin gh-pages
cd ..

Then you wait very patiently for GitHub to deploy your latest website, which now contains your Greasemonkey script (dist/ninja-search.user.js) and all the libraries (our actual code), stylesheets and images.


Greasemonkey scripts might seem like small little chunks of code. But all code starts small and grows. At some stage you’ll wish you had some test coverage. And later you’ll hate yourself for ever having release the bloody thing in the first place.

I wrote all this up to summarise how I’d done TDD for the Ninja Search JS project, which is slightly different from how I added test cases to _why’s the octocat’s pajamas greasemonkey script when I first started hacking with unit testing Greasemonkey scripts. The next one will probably be slightly different again.

I feel good about the current project structure, I liked Screw.Unit and blue-ridge, and I’m amused by my use of GitHub Pages to deploy the application itself.

If anyone has any ideas on how this could be improved, or done radically differently, I’d love to hear them!

Polish your Rails project with Mocra

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Send an email to rails@mocra.com about your current/future projects. Dare us to be more awesome!

While you wait for a reply perhaps you’d like to learn more about How we do it at Mocra?

To WebKit or not to WebKit within your iPhone app?

Oakley's Surf Report

I know HTML. Its on my CV. Expert level. I also know CSS and a whole bunch of JavaScript. I can even do TDD with JavaScript.

And on the iPhone there is this nifty object called UIWebView. Otherwise known as WebKit. Otherwise known as an embedded browser in your iPhone app.

And if you want a sexily awesome looking UI view, like the Today view of the Surf Report app (see right or free on AppStore) that was released on the AppStore recently, then the WebKit is just the best thing since the electric bread slicer for speed of development.

Holy grail of iPhone development?

Well, that’s what we thought. When I chatted with Dan Grigsby last week I mentioned there were good and bad things about the WebKit within an iPhone app.

This article is about good and bad things. The pros and cons. How we managed the integration of the two code-bases. And the answer to the big question: Would we do it again?

Its probably wonderfully useful stuff to know.